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Game Review: Lost Odyssey
Published Wednesday, March 26, 2008 4:00 PM
By Adam Thomas



Developer: Mistwalker and Feel Plus

Platform: Xbox 360 (click to purchase)

Release date: 2/12/08

Grade: A

 

Honestly, the souls of most RPG’s are void. Many of us hearken back to the SNES era and think about how well the games, RPG's in particular, simply felt.

 

You got attached to the characters; you loved learning the little niches of the game; and the story was captivating enough for you to play for hours on end just to find out what happens next.

 

Yes, there have been a few exceptions to that such as Grandia II, Final Fantasy VII and Skies of Arcadia. But for the most part, it feels as if the RPG genre, the JRPG genre in particular, has been flowing through the motions.

 

This is why Lost Odyssey is such a breath of fresh air. While it isn’t brand new in terms of concepts, the game happens to have the one thing most RPG's lack today....soul.

 

The story begins as you follow Kaim Argonar, a man who seems immortal, but has no past. Of course, through this adventure, you will gather his memories and fix the mess he has had a hand in creating. You spend this time coming across other characters that are quite endearing - three other immortals and four mortals - and as the story continues you discover that their paths are interwoven.

 

You are also given insight into the lives of Kaim and the other immortals by the way of short stories, whose tales are intricately woven with beautiful music and powerful prose.

 



The ambiance within those short stories extends out into the game play as well. The game is beautiful when creating the world to which it extends. This also goes for the battles, where every accessory and weapon is represented on the characters.

 



The music is also done extremely well, as each score carries itself majestically into the scene in which it is presented. The sound effects, however, can only be done so much, as many of them are repeated throughout the game. There isn’t much they could change considering the fact that it’s an RPG, but it would have been nice if they could do a bit more to add variety.

 


The same could be said about the battle system. The old school appeal extends into the battle system, but as such, there isn’t much new. The Judgment ring system adds a bit of action to the standard battle screen, and the way that the immortals gain skills makes for a bit of varied character development, but that is where the buck stops. It doesn’t harm the game as much as one would think, because of the ambiance and feeling that this title has - but there could have been more.

 

Saving can be a little slow as well, considering that it goes to the screen twice. It is nice at first, but it soon becomes annoying.

 

These small tiffs aside, this can honestly be called the first great JRPG of this generation. The emotions, voice acting, and beauty within the characters doesn’t leave much to the imagination; and the gravity of the drama in the short stories allows the mind to truly wander within its own zone.



Do yourself a favor; pick this one up for the first truly epic experience of this year.

 

You can find Adam Thomas at the Gamer Studio, and at Myspace.com/thegamerstudio



Comments

 

Joulz Il said:

You dont even have to tell me twice...Ive been waiting on a really dope RPG since Final Fantazy IX
March 26, 2008 5:14 PM
 

MACCAPONE said:

TIGHT.....
March 26, 2008 6:03 PM
 

Tommy K. said:

I don't care for RPG's
March 26, 2008 6:49 PM
 

Akaneon1 said:

It does look cool fam, I'll check it out
March 26, 2008 8:36 PM
 

westharlem125 said:

I played it and its wack. Too much reading and the battles just get repetitive.
March 27, 2008 12:59 AM
 

JoeDun said:

It's good but the dream storys are too long.Good game for Old school RPGers.
March 27, 2008 3:06 AM
 

Phantom0900 said:

Its pretty good, I haven't been able to put it down.  The Dreams that Kaim and the other Immortals have are extremely well written, and the run the gambit of human emotions.  The gets kinda easy if you max out your characters in each dungeon (the experience system only takes 100pts to level up for each level, but you get less and less experience for defeating the same monsters repetitively.  It subtle forces you on, while not over or under powering your for the bosses) but you can easily adjust the difficulty by not using all the uber accesories you earn.  I think this game is great, I am on the 4th disc, havent beaten it yet, but the voice acting, presentation and gameplay are great.  The story is generic RPG evil guy wants to rule/destroy the world, but what really makes this one stand out is all the dream sequences and depth to each character.
March 27, 2008 8:50 AM
 

Jaurenlo said:

Man the dream sequences gave this game an extra 10 pts in my opinion.

They add real depth as Phantom said and they are just really well written.
March 27, 2008 12:26 PM
 

AJRICH said:

COOL but i am waiting on FABLE 2 the best rpg
April 13, 2008 6:59 PM
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