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<?xml-stylesheet type="text/xsl" href="http://allhiphop.com/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Lifestyle / Gaming</title><link>http://allhiphop.com/stories/lifestylesgaming/default.aspx</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2.0 (Build: 60217.2664)</generator><item><title>Game Review: Ikaruga (Xbox Live)</title><link>http://allhiphop.com/stories/lifestylesgaming/archive/2008/05/17/19881249.aspx</link><pubDate>Sat, 17 May 2008 21:30:00 GMT</pubDate><guid isPermaLink="false">0ab0b95d-286f-42d5-ba9b-6086957539ea:19881249</guid><dc:creator>Dove</dc:creator><slash:comments>3</slash:comments><comments>http://allhiphop.com/stories/lifestylesgaming/comments/19881249.aspx</comments><wfw:commentRss>http://allhiphop.com/stories/lifestylesgaming/commentrss.aspx?PostID=19881249</wfw:commentRss><description>&amp;nbsp;

Developer: Treasure

Platform: Xbox 360 (via XBLA, 800 points

Grade: 9 / 10

&amp;nbsp;

There was a time before save points, where only pure wit and
memorization led to the credits. Old school gamers always seem to relish this
time, but forget some of the anguish that came with the repetition of facing a
boss six or seven times as he killed you.

&amp;nbsp;

Sure there was a difficulty attached, but those who are used
to the relative comfort of today’s games would find it difficult...(&lt;a href="http://allhiphop.com/stories/lifestylesgaming/archive/2008/05/17/19881249.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://allhiphop.com/aggbug.aspx?PostID=19881249" width="1" height="1"&gt;</description></item></channel></rss>